隐喻:ReFantazio可以被总结为一个高度幻想环境中的角色,但这将对零工作室的这个新IP造成伤害 ,零工作室是Atlus的子公司,负责Catherine等游戏。六年前被宣布为Re Fantasy项目,这是一个遗忘和期待之间的漫长旅程,直到该项目成为隐喻:ReFantazio并进入JRPG爱好者的雷达 ,特别是那些喜欢Persona的人 。
对导演Katsura Hashino、作曲家目黒将司和角色设计师Shigenori Soejima(他曾参与《人物角色3》到《人物角色5》)的采访,让我们深入了解了更多关于隐喻的信息:ReFantazio,展示了世界是如何运作的 ,它的情节,战斗系统,以及更多内容。
In the world of Metaphor: ReFantazio, magic was once common and a product of the user's imagination. As time passed, people lost contact with natural magic and depended on magic tools to tap into it. The main characters, however, can use a different type of magic where they transform into weapons, known as Archetypes. To unlock new archetypes, it is necessary to interact with others and awaken these heroic aspects; in other words, it's the social link version in the universe of Metaphor: ReFantazio.
The game's story begins with the death of the current king. An election is then held to decide who will be the next, which is nothing more than a popularity contest among anyone interested. Although this race for kingship seems fair, there are those behind the scenes who will try to manipulate the competitors and try to maintain the control they have. The protagonist becomes involved in the election and needs to travel the country while seeking support.
Persona因其行动有时间限制而闻名 ,由每个学期结束时定义,一个地牢代表arc的结束。比喻:ReFantazio也会有类似的做法。选举也有时间限制,所以这取决于玩家选择做什么和探索 ,同时获得人口的支持 。为此,他们引入了一种更加流畅和无缝的新战斗系统。
回合制返回。然而,玩家可以在面对较弱的敌人时选择实时动作战斗 ,以使旅程更加顺畅 。这是一个独特的选择,保持了经典的回合制系统不变,但创造了更现代的活力。
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